Experience Points

Experience Points Awards

X.P. Action
25 Performing a skill (successful or not).
25 Clever, but futile idea.
100 Clever, useful idea or action.
100 Quick-thinking idea or action.
200 A critical plan or action that saves the character’s life and/or a few
comrades.
400-1000 A critical plan or action that saves the entire group or many people.
100-300 Endangering the character’s own life to help others.
500-700 Self-sacrifice (or potential self-sacrifice) in a life and death situation
(like leaping in front of a fireball meant for someone else to save that
person, even though he/she is likely to die, or offering his/her own
life to save the group or another).
100 Avoiding unnecessary violence.
100-200 Deductive reasoning and/or insight.
50 Good judgment.
50 Playing in character bonus.
50-100 Daring (clever or not).
25-50 Killing or subduing a minor menace.
75-100 Killing or subduing a major menace.
150-300 Killing or subduing a great menace.
250 You show up for the game.

Experience Points

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